Game Jam Devlog
Day 1 planning and getting resources Friday
This is my first Game Jam I can to keep this simple. Game Jam #8 theme is Ecosystem. The game engine that I love is Unity I am plan on use the build in grid system.
Idea
The play will just start out with just grass the goes is to keep O2 and C02 balance for long a passable the grass need water and O2
Play can add
- Animals – Eating plant or maybe eating other Animals make CO2
- Rivers – Start at the top left and connect
- Plants - Make O2 and need water
- Bridges and walls
Day 2 Saturday
My idea for the UI
Work on making the UI Setting up game layout. Gathering assets picking what assets to use. Start working whit script for game time
Day 3 Sunday
I wall plan on using square grid system for the game fond out using hexagon grid system is not much harder to do and look better, hexagons are found in nature.
Have to adjust the sprites to make them work.
Day 4 Monday
Decided that I will call my game Eco Balance. Coding, planning tiles placement and think about how it will work.
Day 5 Tuesday
Day 6 Wednesday
Try to make glass half systems and keep getting “NullReferenceException: Object reference not set to an instance of an object”. Trying to store class or struct in array
Day 7 Thursday
work on Auto
Day8 Friday
Finalist game idea and design.
Day 9
public bool CanPlaceGrassTile(Vector3Int PlacingLoc) { int Xleft; int XRight; int XleftTop; int XRightTop; int XleftBottom; int XRightBottom; int Layers =4; //Y is Even XleftTop=PlacingLoc.x-(int)(Layers/2); XRightTop=PlacingLoc.x+(int)(Layers/2); Xleft=XleftTop; XRight=XRightTop; for(int Y=PlacingLoc.y+Layers;Y>PlacingLoc.y; Y--) { for(int X=Xleft;X<=XRight; X++) { if(WaterWayHex.GetTile(new Vector3Int(X,Y,0))!=null) { return true; } } if(Y==((int)(Y/2))*2) { //Debug.Log("Even " + PlacingLoc.y); Xleft=Xleft-1; // XRight=XRight; } // Y is Odd else { Debug.Log("odd " + PlacingLoc.y); //Xleft=PlacingLoc.x; XRight=XRight+1; } //Debug.Log(math.abs(PlacingLoc.y/2)); } Xleft=XleftTop; XRight=XRight; for(int Y=PlacingLoc.y-Layers;Y<PlacingLoc.y; Y++) { for(int X=Xleft;X<=XRight; X++) { if(WaterWayHex.GetTile(new Vector3Int(X,Y,0))!=null) { return true; } } if(Y==((int)(Y/2))*2) { //Debug.Log("Even " + PlacingLoc.y); Xleft=Xleft-1; // XRight=XRight; } // Y is Odd else { Debug.Log("odd " + PlacingLoc.y); //Xleft=PlacingLoc.x; XRight=XRight+1; } //Debug.Log(math.abs(PlacingLoc.y/2)); } for(int X = PlacingLoc.x-Layers;X<=PlacingLoc.x+Layers;X++) { if(WaterWayHex.GetTile(new Vector3Int(X,PlacingLoc.y,0))!=null) { return true; } } return false; }
Day 10
Work on help menu and restart game. I in prove the UI and did bug fix cow not appearing. There are still some bugs in the game
Files
Get Eco Balance Demo
Eco Balance Demo
Status | Released |
Author | Mcdennis1984 |
Genre | Strategy |
Tags | 2D |
Languages | English |
More posts
- Steam Release64 days ago
Leave a comment
Log in with itch.io to leave a comment.